SpellMan User's Manual
from Stand Alone, Inc.

Table of Contents
1 Welcome and Registration
1.1 About SpellMan
1.2 System Requirements
1.3 Registering SpellMan
1.4 Contacting Stand Alone Inc.
1.4.1 Business Hours
1.4.2 Email
1.4.3 Phone
1.4.4 Regular Mail
1.4.5 World Wide Web
1.5 Reporting Bugs

2 Installing SpellMan
2.1 Small Word List
2.2 Word List

3.0 Using SpellMan
3.1 Basic Use
3.1.1 Enabling and Disabling SpellMan
3.1.2 Spell Checking
3.2 SpellMan Preferences
3.2.1 Capitalize Unknown Words
3.2.2 Beep For Unknown Words
3.2.3 Look Up Unknown Words
3.2.4 Look Up Words Ending in "?"
3.2.5 Look UP All Words With Leading "?"
3.2.6 Ignore Capitalized Words
3.2.7 Ignore Non-standard Words
3.2.8 SpellMan Information
3.2.9 Remove
3.2.10 Editing the User Word List
3.2.11 The I Button


1 Welcome and Registration

1.1 About SpellMan
SpellMan is an application for the Palm III, Palm V, and Palm VII devices. It automatically spell checks the text in your Palm device, according to your preferences.

Included in this archive are the following packages:

SM.prc
This is the software package that you need to install on your PalmPilot.

Word lists
These word lists are the dictionaries used by SpellMan.

SMManual.html
This is an html version of the SpellMan manual

SMManual.txt
This is a text only format of the users' manual.

SAStuff.txt
A list of all of the software available from Stand Alone, Inc.

1.2 System Requirements
SpellMan is designed to work on the Palm III, Palm IIIx, Palm V, and Palm VII devices.
Throughout this manual, PalmPilot is used to refer to any of these units.

1.3 Registering SpellMan
SpellMan is shareware, and costs $15.00

The SpellMan Demo will work for a 30 day trial period. At the end of the 30 Days, it will stop working. To avert this tragedy, you will need to get in touch with
Stand Alone to register your software. You can register with us by several different methods. Before it expires, it is fully functional, with no hidden features.

You will need to include the following information, no matter how you choose to register. Most importantly, you need to include your name EXACTLY as it is entered
in your PalmPilot, including spaces. We use this to generate your password, so it must be precise. You will need to specify which programs you wish to register, and
include payment for each of them. We accept Visa, MasterCard, and American Express. If you are using normal mail, you can send us a check as well. Make sure to
include your card number, the expiration date, and what type of card you are using. You also need to give us a way to get in touch with you. Email is the preferred
way, followed by your address and phone number. An Email address is not strictly necessary, but it will result in much faster service.

The easiest way to register our software is using our on-line order form.

For instant gratification, register by phone, and pay using Visa, MasterCard, or American Express. To do so, call (773) 477-2492 and we will give you a password
right over the phone.

Alternatively, you can send us a check to the address below.

You can also email us. Just email us the relevant information, and we'll send you a code. It is also possible to purchase SpellMan through PalmPilot Gear HQ at
www.pilotgear.com

Once you register, you will receive a password from us. To install the password, first tap on the Menu silkscreen button. Then, select Options, and tap Enter
Registration Code. Finally, enter your password on the space provided.

1.4 Contacting Stand Alone Inc.
There are several ways to get in touch with us here at Stand Alone, Inc, but email is the preferred form of communication. If you have any questions, comments,
suggestions or compliments, please don't hesitate to contact us through any of the methods listed below.

1.4.1 Business Hours
Stand Alone is open from 9 AM to 5 PM Monday to Friday. We are closed on Saturday and Sunday. These times are CST and GMT -5.

1.4.2 Email
internet: info@standalone.com

1.4.3 Phone
Voice: (773) 477-2492
Fax: (773) 477-2579

1.4.4 Regular Mail
Stand Alone
3862 N. Lincoln Floor 2
Chicago IL, 60613
USA
1.4.5 World Wide Web
http://www.standalone.com

1.5 Reporting Bugs
If you find a bug in our software, it would be helpful if you reported the bug to us. To report a bug, please Email us with Bug Report Request in the subject line. In the
Email, include the following information:

What type of Palm device you are using (i.e. Personal)
The software name and version number (i.e. Super Names v1.34)
The error message
A brief description of how we can recreate the error
Your name and Email address so we can contact you when the bug is fixed

When reporting bugs, it is best to Email us, rather than calling, so that the programmers have a written record of the information they need to solve the problem. As
soon as we receive your Email, the programmer will examine the problem, and fix it. Because our programmers are busy creating software, it can take a while for them
to reply, but they will release a new version of the software that fixes the bug as soon as they can.

2 Installing SpellMan
To install SpellMan, follow the normal procedure to install applications on to your Palm device. In addition to the main program, you will also need to install the SpellMan dictionaries. These are installed in the same way as an application.

2.1 Small Word List
The Small Word List comes in two packages, one with a-m, and one with n-z. This list contains all of the words in the Word List that have between 4-9 characters. It takes about 330k of memory on your Palm device.

2.2 Word List
The Word List also comes in two packages, one with a-m and one with n-z. It contains over 100,000 words, and takes up about 500k of memory on your Palm device.

3 Using SpellMan

3.1 Basic Use
SpellMan can be used to check the spelling in your MemoPad, for Email, for processing documents, and more.

3.1.1 Enabling and Disabling SpellMan.
Once SpellMan is installed on your Palm device, it is automatically enabled. To disable SpellMan, tap on the SpellMan Icon in the Applications screen, and then select Remove from the Preferences screen. If you disable SpellMan, you can re-enable it by opening another application, and then reopening SpellMan through its icon in the Applications screen. The SpellMan Preference screen notifies you if SpellMan is enabled or not.

3.1.2 Spell Checking
To spell check a group of text, go to the beginning of the text and insert a "?". You can modify how SpellMan performs a spell check through the SpellMan Preferences described in Section 3.2.

3.2 SpellMan Preferences
The SpellMan Preferences, found by tapping the SpellMan icon in the Applications screen, lets you customize SpellMan for your needs. From this screen, you set how SpellMan searches for misspelled words, and how it notifies you when it finds them.

3.2.1 Capitalize Unknown Words
If this option is checked, any word that SpellMan cannot find in its dictionary will be capitalized.

3.2.2 Beep For Unknown Words
If this option is checked, SpellMan will cause the Palm device to beep if it finds an unknown word.

3.2.3 Look Up Unknown Words
If this is checked, SpellMan will look up an unknown word and give you the option to change it. This option can take a few seconds for each unknown word.

3.2.4 Look Up Words Ending in "?"
If you have marked any words with a "?" after them, SpellMan will only look up these words.

3.2.12 Look Up All Words With Leading "?"
If you have marked any words with a "?" before them, SpellMan will only look up these words.

3.2.13 Ignore Capitalized Words
If this option is checked, SpellMan will ignore capitalized words when it checks for spelling errors.

3.2.7 Ignore Non-standard Words
If this option is checked, SpellMan will ignore any non-standard words. These words include any words with punctuation, numbers, foreign characters.

3.2.8 SpellMan information
After the check boxes, the Preference screen includes important information about SpellMan. It tells you if Spell man is enables or not, as well as which dictionaries are installed.

3.2.9 Remove
Tapping this button disables SpellMan

3.2.10 Editing the User Word List
This button allows you to add or remove words from the SpellMan dictionary.

Adding a Word
To add a word, tap the Add Word Button. Enter the new word into the window that appears, and then hit OK.

Deleting a Word
To Delete a Word, select the word you wish to delete from the list, and tap Yes.

3.2.11 The I Button
Tapping the I button brings up a screen that gives you information about SpellMan, and how to use it.