Version: 1.0
Date: September 25, 2002
Users Manual
(c)2002 Stand Alone, Inc. All rights reserved.
1.4.2. Entering the Registration Code
1.5. Contacting Stand Alone, Inc.
4. Using the Controls and the Craps Table
4.1. Switching between Left and Right Table Views
4.2. Accessing the Betting Areas
5.1.2. Playing with Multiple Players
7.1.1. Viewing Table Statistics
7.1.2. Viewing Dice Statistics
9. Recommended Books and Websites
Nevada Craps is an electronic version of the casino game for Palm Powered™ handhelds.
The archive includes the following files and folders:
File/Folder |
Purpose |
Readme.txt |
Explains how to register and order the software. |
craps.prc |
Installs Nevada Craps on your Palm Powered™ handheld. |
crapsHR.prc |
Installs the high-resolution version of Nevada Craps on your Palm Powered™ handheld. Intended for handhelds with hi-res capability, including the Sony Clie. This version will also work the same as the lo-res version in lo res handhelds, while using more memory. |
order.html |
Automatically establishes link with Standalone, Inc. website. Places Nevada Craps in your shopping cart. (If this does not happen automatically, click the Click to order link to go to our website.) |
license.txt |
Contains the software license agreement. Please read this before using the software. By installing, copying, or otherwise using this software, you agree to be bound by the terms of the license agreement. |
manual |
This folder contains the HTML version of this manual. The images subfolder contains the graphics for this manual. |
Table 1 Nevada Craps Files and Folders
Palm OS version 3.0 is required. Visit http://www.standalone.com/palmos/ to obtain an updated list of supported Palm Powered™ devices. This manual refers to any compatible device as a “Palm Powered™ handheld.”
Software such as the Palm Desktop™ enables your Palm Powered handheld to access Nevada Craps installation data from your desktop computer. Read the documentation that came with your Palm Powered handheld to ensure that the Palm Desktop or similar software is properly installed.
Do the following steps to install Nevada Craps using a Windows-compatible desktop computer:
1. Download the Nevada Craps installer (.exe file) from www.standalone.com , saving it to an easily accessible location such as the desktop.
2. Click the executable icon. The installation wizard opens on the screen.
3. Complete the steps specified by the installation wizard. You should install the hi-resolution version of the software if you have a hi-resolution handheld.
4. Perform a Hot Sync operation with your Palm Powered handheld. Nevada Craps is automatically installed on your Palm Powered handheld.
Do the following steps to install Nevada Craps using a Macintosh computer:
1. Download the Nevada Craps installer (.hqx file) from www.standalone.com , saving it to an easily accessible location such as the desktop.
2. Click the installer icon. The installation wizard opens on the screen.
3. Complete the steps specified by the installation wizard.
4. Perform a Hot Sync operation with your Palm Powered handheld. Nevada Craps is automatically installed on your Palm Powered handheld.
Nevada Craps is shareware, software that you can download and try for free. The time-limited demo version of Nevada Craps includes all of the features available in the licensed version. After 30 days, the demo version will only work with a valid registration code. Registration includes free upgrades to any future version of Nevada Craps.
There are several ways to order your registration code:
· Order online at our website. This is the easiest way to register. The secure online shopping cart requires a current Netscape or Internet Explorer browser (version 4.0 or higher).
· E-mail your registration information to sales@standalone.com. We will send the registration code.
· Fax your order to us at (773) 477-2579.
Have the following information ready before you register:
· Your exact name as it is entered in your Palm Powered™ handheld, including spaces.
· The complete list of programs that you wish to register.
· Payment information. We accept Visa, MasterCard, American Express, Discover and personal checks. To pay with a credit card, provide the card number, the expiration date, and the type of card.
· Contact information. Please provide an e-mail address, mailing address, and phone number.
Do the following to enter the registration code before the 30 day evaluation period has expired:
1.
Open
2. Select Options → Enter Registration Code from the menu. The Enter Reg Code screen containing a numerical keypad appears. The Name field shows your name as it is entered into your Palm Powered™ handheld.
3. Tap the numerical keypad to enter the registration code.
4. Tap the Register button.
Do the following to enter the registration code after the 30-day evaluation period has expired:
1.
Open
2. Tap Enter Registration. The Enter Reg Code screen containing a numerical keypad appears. The Name field shows your name as it is entered into your Palm Powered™ handheld.
3. Tap the numerical keypad to enter the registration code.
4. Tap the Register button.
Please e-mail us at sales@standalone.com if you have any questions about registering.
There are several ways to get in touch with us. E-mail is preferred. If you have any questions, comments, or suggestions, please do not hesitate to contact us.
Stand Alone is open from 9 AM to 5 PM Monday through Friday. We are closed on Saturday and Sunday. These times are CST and GMT -5.
Internet: info@standalone.com
Fax: (773) 477-2579
Please e-mail us at techsupport@standalone.com if you have problems starting or running Nevada Craps. Include the following information to help us isolate and identify the problem:
Nevada Craps enables you to place almost any bet available in a Las Vegas casino. The payouts are identical to those used at many casinos.
The virtual dealer pays wins, takes your losses, and provides feedback regarding inappropriate bets.
The game keeps a running total of each player’s chips and cash. Buy and redeem chips from a virtual cashier in order to track your performance over any desired interval.
Nevada Craps can be played by 1-4 people. The computer keeps separate chip stacks and cash accounts for each player.
Included in the game are eight programmable players, four of whom may place bets at the table at any one time. Programming players to use specific betting strategies enables you to automatically test the effectiveness of a betting strategy over a series of rolls.
Nevada Craps keeps table and dice statistics that can be analyzed to gain new insights into the game.
· $500 maximum bet. The dealer reduces any bet above the limit.
· Maximum odds 500 to 1, with a $500 limit.
· No minimum bet except a $4 minimum for Horn bets.
· Come odds, hardways, and place bets are off on come-out rolls unless turned on in the Preferences.
· When a payoff is not in whole dollars, the house will always round down. For example, a $5 place bet on 8 pays $5, not $5.83 or $6.
· Buying the 4 or 10 is automatic if you place $50 or more. 5% vigorish is charged on the win only.
· Lay Bets are charged 5% vigorish on the win.
· Horn High betting is set in the preferences.
· All bets may be removed at any time, except for pass and come bets after the point is set.
· Tipping the dealers is not allowed!
This section explains how to maneuver the craps table, place bets, roll the dice, and take a turn. It is assumed that the reader is familiar with the basic rules of craps. Section 9, Recommended Books and Websites, lists several resources to help newcomers get started with the game.
The craps table is divided into left and right views. (Figure 1, Figure 2)
To switch between views:
· Tap on the right or left edges of the screen, OR;
· Press the Date Book or Note Pad buttons. (Figure 3)
Figure 3 Date Book and Note Pad Buttons
Each type of bet has a designated area on the craps table. Table 2 shows which of these areas can be accessed in the left and right views. Note that certain betting areas such as the Pass Line can be accessed in either view.
Left View Bets |
Right View Bets |
Place Bets (4,5,6,8,9,10) |
Place Bets (9,10) |
Put Bets, with odds (4,5,6,8,9,10) |
Put Bets, with odds (9,10) |
Lay Bets (4,5,6,8,9,10) |
Lay Bets (9,10) |
Don't Come, with odds |
|
Come, with odds |
Come, with odds |
Field |
Field |
Big 6 |
|
Big 8 |
|
Don't pass, with odds |
Don't pass, with odds |
Pass, with odds |
Pass, with odds |
|
Proposition Bets: |
|
Big Red (7) |
|
2,3,Yo (11),12 |
|
Any Craps |
|
Hardway Bets: 4,6,8,10 |
|
Horn Bet (2,3,11,12 together) |
|
World (Big Red + Horn) |
|
C & E (Any Craps + 11) |
Table 2 Betting Areas
Two types of betting areas are unlabeled: the lay areas and the place areas. The lay areas, located above the numbers, are for lay or don’t come bets. The place areas, located below the numbers, are for place bets.
Figure 4 Lay and Place Areas
The chip bank located in the upper right corner of the screen organizes your chips and shows your current chip total. (Figure 5)
Figure 5 Chip Bank
Do the following steps to place a bet:
The computer automatically combines chips whose sum equals the value of the next highest chip. For example, the computer automatically replaces a stack of five $1 chips with a single $5 chip.
To move a bet, tap and drag a chip (or stack of chips) from a betting area to a different betting area.
To reduce a bet, tap on a bet area where a bet has been placed and quickly drag the stylus to the left or right. This reduces the bet by the value of the chip selected in the chip bank.
To withdraw a bet, tap and drag a chip (or stack of chips) from a betting area back to the chip bank. The numeric chip total is increased by the value of the returned chip(s).
NOTE: After setting the point for a pass or come bet, it is illegal to move or reduce the original bet.
Select Bet → Come Down from the menu to withdraw all bets from the table. Any chips that cannot be removed legally remain on the table.
Select Bet → Close Table to withdraw all bets from the table and cash in your chips. Any bets that cannot be removed legally from the table are forfeited.
All bets appear as stacks of chips. The computer puts the largest chips on the bottom of a stack. Figure 6 shows a stack consisting of one $100 chip, one $25 chip, and two $5 chips.
Figure 6 A $135 stack of chips
Nevada Craps highlights chips that belong to the player who is currently rolling the dice. Figure 7 shows a un-highlighted stack of chips.
Figure 7 A Stack of Chips Belonging to a Non-Active Player
Odds bets are placed in addition to Pass, Don't Pass, Come, or Don't Come bets. Pass and Come bets with odds appear on the screen as a single stack with the odds portion of the stack offset from the base portion. (Figure 8)
Figure 8 A $10 Pass Bet with $30 Odds
Odds for Don't Pass and Don't Come bets appear on the screen as a separate stack with the first chip offset from the bottom chip. (Figure 9)
Figure 9 A $10 Don't Pass Bet with $30 Odds
If you want to move a bet that has odds, move the odds and the original bet in two steps.
To roll the dice:
· Tap directly on the dice images, OR;
· Press the Address Book or To Do List hard buttons (Figure 10)
Figure 10 Address Book and To Do List Buttons
Use the following procedure to place a basic pass line bet and to get a feel for the controls:
· Rolling a 7 or 11 wins the amount bet on the Pass Line. The dealer adds $5 to your chip bank and leaves the original $5 chip on the Pass Line. This concludes the turn.
· Rolling a 4, 5, 6, 8, 9, or 10 sets the point for your turn. The dealer moves the puck to the numbered space corresponding to the point and flips the puck to the ON position.
· Rolling your point wins the amount bet on the Pass Line and concludes the turn. The dealer puts the winning chips into your bank.
· Rolling 7 causes you to lose the amount bet on the Pass Line and concludes the turn. The dealer removes losing chips from the table.
In this procedure, you waited until the previous player finished rolling to place a bet. This would not be necessary in an actual game. The majority of bets can be placed on any roll of the dice. All bets can be placed regardless of the player who is rolling.
While learning to play Nevada Craps, you may want to slow down the dealer’s animated movements to watch what happens on the screen. Section 8, Changing Preferences, explains how to adjust the dealer’s speed. Tap the screen or press any button to jump to end of an animation that is in progress.
Tap the Menu button to the left of the graffiti pad to access the Bet, Options, and Help menus.
Use the Bet menu to place or remove multiple bets simultaneously. The Close Table option enables you to end the session and cash in your chips.
Bet → |
Purpose |
Bet World |
Bets 1 unit on Big Red, 4 units on Horn |
Bet CE |
Bets 1 unit on Any Craps, 1 unit on Eleven |
Bet Hardways |
Bets 1 unit on each of Hard 4,6,8, and 10 |
Come Down |
Removes all current bets for the active player, except bets which cannot be legally removed. |
Close Table |
Ends the session, records all player wins and losses, removes all bets from the table, forfeits all non-removable bets, and cashes in all player chips. |
Table 3 Bet Menu
Options → |
Purpose |
Comments |
Players |
Opens the Players Screen |
Read Section 5, Including Other Players. |
Cashier |
Opens the Cashier Screen |
Read Section 6, Using the Cashier Screen. |
Table Stats |
Opens the Table Stats Screen |
Read Section 7.1.1, Viewing Table Statistics. |
Dice Stats |
Opens the Dice Stats Screen |
Read Section 7.1.2, Viewing Dice Statistics. |
Preferences |
Opens the Preferences Screen |
Read Section 8, Changing Preferences. |
Table 4 Options Menu
Help → |
Purpose |
Stylus Tips |
Show tips related to using the stylus. |
Chip Guide |
Show chip colors and denominations. |
Craps Basics |
Explain basic rules of Craps. |
Table Rules |
Show table rules. |
Bank Rules |
Show bank rules. |
Default Betting |
Explain features of the programmable computer opponents. |
Multiple Players |
Show information regarding multi-player mode. |
Table 5 Help Menu
Tap and hold the stylus in a betting area to view a tips screen explaining the given bet. This feature is deactivated if bets belonging to the active player are in the betting area.
Up to four people can join in a game of Nevada Craps. The names and chip banks of up to eight people can be stored in memory. This section explains how to add new players and play the game in multi-player mode. This section also explains how to automate bets and add virtual players.
Do the following steps to add a new player:
Figure 11 Players Screen
Figure 12 Edit Name Screen
Figure 13 Player Selector
Newly added players must purchase chips from the cashier. Select Options → Cashier to access player chip accounts. Read Section 6, Using the Cashier Screen.
In a multi-player game, change the active player by selecting his/her name from the player selector in the upper right corner of the screen.
When a player is active:
· You may use the stylus to place or withdraw the player’s bets.
· All of the player’s bets are highlighted.
· The player’s name is displayed as the dice are rolled, and once all bets are paid.
· The player’s current bank is displayed to the right of the name.
· The player’s chip bank shows all chips that are available for betting.
· The selected chip for that player is indicated.
· You may select Come Down from the Bets Menu and withdraw all current bets.
The upper right corner of the screen shows the name of the bettor as his/her bets are made, paid, or lost.
To remove a player from the game:
Any active bets belonging to the removed player are automatically withdrawn and placed in the player's bank. Any bets which cannot be withdrawn (pass or come bets) are forfeited.
Programming bets enables you to automate bets that you make frequently. For example, you can program the computer to put a $10 bet on the pass line before each of your come-out rolls. Programming bets is also a way to specify betting strategies for “virtual players.” For example, you may program one player to automatically place hardway and proposition bets, and another player to place come bets with odds. You can later compare their wins over a series of dice rolls.
Do the following steps to program a betting strategy for the player Harry the Horse.
Figure 14 Player Betting Screen
The betting screen enables you to program different bets for come-out and non-come-out rolls. For the entries Place Press Limit and Prop Press Limit, the player will press, or increase his bet by $5 on each win until the limit that you enter in these rows is reached. The player will not press bets if these lines show 0.
Entering any numbers into the betting screen activates automatic betting. Changing a bet on the betting screen does not affect bets that are currently on the table. Bets can be modified and saved whether or not the player is currently at the table.
Tap Clear in the betting screen to set all values to 0 and deactivate automatic bets.
Use the Cashier screen to buy and redeem chips for each player. (Figure 15) To view this screen, select Options → Cashier from the menu, or enter B in the graffiti area.
Figure 15 Cashier Screen
Section |
Purpose |
Player |
Enables you to switch between the accounts of any of the eight players. |
Buy-in |
The total amount ever used by the player to buy chips. This value starts at $1000 and can only increase. |
Chips |
The value of the chips currently held by the player, also called the current bank. |
Pocketed |
The amount of money held by the player which is not currently in chips. Can be used to buy more chips. Once this is exhausted, the buy-in is increased when chips are purchased. |
Win-Loss |
Equal to the value of Chips + Pocketed - Buy-in. |
Increment |
The amount of the transaction completed by tapping the Buy or Redeem buttons. |
Table 6 Sections of the Cashier Screen
Do the following steps to purchase more chips:
Do the following steps to redeem chips for cash.
Players have an unlimited amount of money with which to purchase chips. The cashier will not increase the buy-in of a player who has more than $1500 in chips.
Button |
Purpose |
Done |
Closes the screen, saving all values |
Buy |
Increases the number of chips |
Redeem |
Decreases the number of chips |
Log |
Shows a record of previous transactions. Transactions are saved when the Cashier screen is closed. |
Table 7 Cashier Screen Buttons
The table statistics and dice statistics provide information about the behavior of the random dice.
The Table Stats screen shows recent dice rolls and how many times specific craps points were rolled and made. (Figure 16) To view this screen, select Options → Table Stats from the menu, or enter T in the graffiti area.
Figure 16 Table Stats Screen
The points and made rows show how many times specific points were rolled and made.
The Recent dice rolls section shows a list of the most recent dice rolls. An H in this section shows that a roll was a hardway roll (a double).
Press the Done Button to close the screen, and the Clear button to erase the table statistics.
The Dice Stats screen shows how many times specific dice combinations were rolled. (Figure 17) To view this screen, select Options → Dice Stats from the menu, or enter D in the graffiti area.
Figure 17 Dice Stats Screen
The matrix shows how many times each of the 21 possible dice combination was rolled. On color screens, counts that are lower than the statistical prediction appear in red. Hardway rolls (doubles), 2s, and 12s, each have odds of 1:36. For other rolls, the expected frequency is 1:18.
Counter |
Purpose |
# rolls |
The total number of dice rolls made since the count was last cleared. |
#7's |
The total number of 7s rolled. |
% 7's |
Total number of 7s rolled X (100/ total rolls) |
7 diff |
The difference between the expected number of 7s (1/6 * total roll count) and the total 7 count. A negative number shows that you have rolled fewer 7's than the statistical prediction. |
Table 8 Dice Stats Counters
Tap the Done Button to close the screen, and the Clear button to erase the dice statistics.
Use the Preferences screen to change how the dealer handles certain bets and to adjust the animated movements of chips on the screen. (Figure 18) To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.
Figure 18 Preferences Screen
Table 9, Preferences Settings, explains each of the settings. Tap Done to save any changed settings and exit the screen.
Preference |
Purpose |
Comments |
Come odds on |
Leave come odds on during the come-out roll. |
Check this box to leave come odds at risk during the come-out roll. |
Place bets on |
Leave place bets on during the come-out roll. |
Check this box to leave place bets at risk during the come-out roll. |
Hardways on |
Leave hardways bets “on” during the come-out roll. |
Check this box to leave hardways bets at risk during the come-out roll. |
Uneven Horn bets high |
Select the number to bet higher on in an uneven horn bet. |
The dealer handles horn bets as follows:
If a horn bet is divisible by four, the dealer spreads it evenly across four numbers: 2,3,11, and 12.
If the bet is not divisible by four, the dealer divides the bet into five portions and places the first four portions on the 2, 3, 11, and 12. The number onto which to bet the fifth portion is your preference.
Select 2, 3, 11, or 12 from the pull-down selector to specify where the dealer puts the fifth portion of an uneven horn bet.
For example, selecting 2, causes a $25 horn bet to be spread evenly ($5 each) across the 3, 11, and 12. $10 will be placed on the 2. Such a bet is called "Horn High 2." |
Allow put bets |
Enable put bets to be placed by tapping the point numbers on the table. |
If this box is checked, tapping a point number on the table will result in a put bet. If this box is unchecked, tapping a point number on the table will result a place bet. |
Animation speed |
Control the speed of the dealer’s animated movements. |
Select 1 to make the dealer’s animated movements as slow as possible. Select 10 to make the dealer’s animated movements as fast as possible. |
Animate all bet placings |
Turn animations for automatic bets on or off. |
Check this box to show animations for automatic bets. The screen may shift frequently between the right and left screen views to show these animations, which may be distracting. Leave this box unchecked to leave these animations turned off. |
This section recommends websites and books to help novices get started with the game of Craps. This information is subject to change by the individual publishers.
Ask Mr. Craps
AllCraps
Beat the Craps Out of the Casinos: How to Play Craps and
Win
by Frank
Scoblete
Bonus Books; ISBN: 0929387341; (September 1991)
Craps: Take Money and Run
by Henry J.
Tamburin
Research Services Unlimited; ISBN: 0912177101; (April 1995)
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