Nevada Craps for Palm OS

Version: 1.0

Date: September 25, 2002

 

Users Manual

 

(c)2002 Stand Alone, Inc. All rights reserved.


 

1.     Welcome and Registration. 3

1.1.      Included Files. 3

1.2.      System Requirements. 3

1.3.      Installing Nevada Craps. 3

1.3.1.       Windows Installation. 3

1.3.2.       Macintosh Installation. 4

1.4.      Registering Nevada Craps. 4

1.4.1.       Necessary Information. 4

1.4.2.       Entering the Registration Code. 5

1.5.      Contacting Stand Alone, Inc. 5

1.5.1.       Business Hours. 5

1.5.2.       E-mail 5

1.5.3.       Fax. 5

1.5.4.       World Wide Web. 5

1.6.      Customer Support 5

2.     Overview of Features. 6

3.     Table Rules. 6

4.     Using the Controls and the Craps Table. 7

4.1.      Switching between Left and Right Table Views. 7

4.2.      Accessing the Betting Areas. 8

4.3.      Using Chips. 8

4.3.1.       Placing a Bet 9

4.3.2.       Moving a Bet 9

4.3.3.       Reducing a Bet 9

4.3.4.       Withdrawing a Bet 9

4.3.5.       Using Chip Stacks. 10

4.4.      Rolling the Dice. 10

4.5.      Playing a Turn. 11

4.6.      Using the Menus. 11

4.6.1.       Bet Menu. 12

4.6.2.       Options Menu. 12

4.7.      Using Betting Help. 12

5.     Including Other Players. 12

5.1.1.       Adding a New Player 13

5.1.2.       Playing with Multiple Players. 14

5.1.3.       Removing a Player 14

5.2.      Programming Bets. 14

6.     Using the Cashier Screen. 15

7.     Viewing Statistics. 17

7.1.1.       Viewing Table Statistics. 17

7.1.2.       Viewing Dice Statistics. 17

8.     Changing Preferences. 18

9.     Recommended Books and Websites. 19

 

 

1.                        Welcome and Registration

Nevada Craps is an electronic version of the casino game for Palm Powered™ handhelds.

1.1.                        Included Files

The archive includes the following files and folders:

 

File/Folder

Purpose

Readme.txt

Explains how to register and order the software.

craps.prc

Installs Nevada Craps on your Palm Powered™ handheld.

crapsHR.prc

Installs the high-resolution version of Nevada Craps on your Palm Powered™ handheld. Intended for handhelds with hi-res capability, including the Sony Clie. This version will also work the same as the lo-res version in lo res handhelds, while using more memory.

order.html

Automatically establishes link with Standalone, Inc. website.  Places Nevada Craps in your shopping cart. (If this does not happen automatically, click the Click to order link to go to our website.)

license.txt

Contains the software license agreement. Please read this before using the software. By installing, copying, or otherwise using this software, you agree to be bound by the terms of the license agreement.

manual

This folder contains the HTML version of this manual. The images subfolder contains the graphics for this manual.

Table 1  Nevada Craps Files and Folders

1.2.                        System Requirements

Palm OS version 3.0 is required. Visit http://www.standalone.com/palmos/ to obtain an updated list of supported Palm Powered™ devices. This manual refers to any compatible device as a “Palm Powered™ handheld.”

1.3.                        Installing Nevada Craps

Software such as the Palm Desktop™ enables your Palm Powered handheld to access Nevada Craps installation data from your desktop computer.  Read the documentation that came with your Palm Powered handheld to ensure that the Palm Desktop or similar software is properly installed.

1.3.1.                  Windows Installation

Do the following steps to install Nevada Craps using a Windows-compatible desktop computer:

 

1.      Download the Nevada Craps installer (.exe file) from www.standalone.com , saving it to an easily accessible location such as the desktop.

2.      Click the executable icon. The installation wizard opens on the screen.

3.      Complete the steps specified by the installation wizard. You should install the hi-resolution version of the software if you have a hi-resolution handheld.

4.      Perform a Hot Sync operation with your Palm Powered handheld.  Nevada Craps is automatically installed on your Palm Powered handheld.

1.3.2.                  Macintosh Installation

Do the following steps to install Nevada Craps using a Macintosh computer:

 

1.      Download the Nevada Craps installer (.hqx file) from www.standalone.com , saving it to an easily accessible location such as the desktop.

2.      Click the installer icon. The installation wizard opens on the screen.

3.      Complete the steps specified by the installation wizard.

4.      Perform a Hot Sync operation with your Palm Powered handheld.  Nevada Craps is automatically installed on your Palm Powered handheld.

1.4.                        Registering Nevada Craps

Nevada Craps is shareware, software that you can download and try for free. The time-limited demo version of Nevada Craps includes all of the features available in the licensed version. After 30 days, the demo version will only work with a valid registration code. Registration includes free upgrades to any future version of Nevada Craps.

 

There are several ways to order your registration code:

·        Order online at our website. This is the easiest way to register. The secure online shopping cart requires a current Netscape or Internet Explorer browser (version 4.0 or higher).

·        E-mail your registration information to sales@standalone.com. We will send the registration code.

·        Fax your order to us at (773) 477-2579.

1.4.1.                  Necessary Information

Have the following information ready before you register:

·        Your exact name as it is entered in your Palm Powered™ handheld, including spaces.

·        The complete list of programs that you wish to register.

·        Payment information. We accept Visa, MasterCard, American Express, Discover and personal checks.  To pay with a credit card, provide the card number, the expiration date, and the type of card.

·        Contact information. Please provide an e-mail address, mailing address, and phone number.

1.4.2.                  Entering the Registration Code

Do the following to enter the registration code before the 30 day evaluation period has expired:

1.      Open Nevada Craps from the Applications menu.  The start screen appears.

2.      Select Options → Enter Registration Code from the menu. The Enter Reg Code screen containing a numerical keypad appears.  The Name field shows your name as it is entered into your Palm Powered™ handheld.

3.      Tap the numerical keypad to enter the registration code.

4.      Tap the Register button.

Do the following to enter the registration code after the 30-day evaluation period has expired:

1.      Open Nevada Craps from the Applications menu.  The registration information screen appears.

2.      Tap Enter Registration.  The Enter Reg Code screen containing a numerical keypad appears. The Name field shows your name as it is entered into your Palm Powered™ handheld.

3.      Tap the numerical keypad to enter the registration code.

4.      Tap the Register button.

Please e-mail us at sales@standalone.com if you have any questions about registering.

1.5.                        Contacting Stand Alone, Inc.

There are several ways to get in touch with us. E-mail is preferred. If you have any questions, comments, or suggestions, please do not hesitate to contact us.

1.5.1.                  Business Hours

Stand Alone is open from 9 AM to 5 PM Monday through Friday. We are closed on Saturday and Sunday. These times are CST and GMT -5.

1.5.2.                  E-mail

Internet: info@standalone.com

1.5.3.                  Fax

Fax: (773) 477-2579

1.5.4.                  World Wide Web

http://www.standalone.com

1.6.                        Customer Support

Please e-mail us at techsupport@standalone.com if you have problems starting or running Nevada Craps. Include the following information to help us isolate and identify the problem:

 

  • The type of Palm Powered™ handheld that you are using (e.g. Palm IIIx).
  • The software name and version number. Select Options → About Solitaire Pack 1 from the menu to view the software name and version number (e.g. Nevada Craps for Palm OS®, version 3.0b2).
  • Any error messages that accompany the problem.
  • A brief description of how we can recreate the error.
  • Your name and e-mail address.

 

2.                        Overview of Features

Authentic Game Table and Odds Ratios

Nevada Craps enables you to place almost any bet available in a Las Vegas casino.  The payouts are identical to those used at many casinos.

Interactive Virtual Dealer

The virtual dealer pays wins, takes your losses, and provides feedback regarding inappropriate bets. 

Flexible Management of Chips and Cash

The game keeps a running total of each player’s chips and cash.  Buy and redeem chips from a virtual cashier in order to track your performance over any desired interval.

Multi-Player Mode

Nevada Craps can be played by 1-4 people.  The computer keeps separate chip stacks and cash accounts for each player.

Programmable Bets

Included in the game are eight programmable players, four of whom may place bets at the table at any one time. Programming players to use specific betting strategies enables you to automatically test the effectiveness of a betting strategy over a series of rolls.

Detailed Statistics

Nevada Craps keeps table and dice statistics that can be analyzed to gain new insights into the game.

3.                        Table Rules

·        $500 maximum bet. The dealer reduces any bet above the limit.

·        Maximum odds 500 to 1, with a $500 limit.

·        No minimum bet except a $4 minimum for Horn bets.

·        Come odds, hardways, and place bets are off on come-out rolls unless turned on in the Preferences.

·        When a payoff is not in whole dollars, the house will always round down. For example, a $5 place bet on 8 pays $5, not $5.83 or $6.

·        Buying the 4 or 10 is automatic if you place $50 or more. 5% vigorish is charged on the win only.

·        Lay Bets are charged 5% vigorish on the win.

·        Horn High betting is set in the preferences.

·        All bets may be removed at any time, except for pass and come bets after the point is set.

·        Tipping the dealers is not allowed!

4.                        Using the Controls and the Craps Table

This section explains how to maneuver the craps table, place bets, roll the dice, and take a turn.  It is assumed that the reader is familiar with the basic rules of craps.  Section 9, Recommended Books and Websites, lists several resources to help newcomers get started with the game.

4.1.                        Switching between Left and Right Table Views

The craps table is divided into left and right views. (Figure 1, Figure 2)

 

To switch between views:

 

·        Tap on the right or left edges of the screen, OR;

·        Press the Date Book or Note Pad buttons. (Figure 3)

 

Figure 1 Left View of the Craps Table

Figure 2 Right View of the Craps Table

 

 

Figure 3 Date Book and Note Pad Buttons

4.2.                        Accessing the Betting Areas

Each type of bet has a designated area on the craps table.  Table 2 shows which of these areas can be accessed in the left and right views. Note that certain betting areas such as the Pass Line can be accessed in either view.

 

Left View Bets

Right View Bets

Place Bets (4,5,6,8,9,10)

Place Bets (9,10)

Put Bets, with odds (4,5,6,8,9,10)

Put Bets, with odds (9,10)

Lay Bets (4,5,6,8,9,10)

Lay Bets (9,10)

Don't Come, with odds

 

Come, with odds

Come, with odds

Field

Field

Big 6

 

Big 8

 

Don't pass, with odds

Don't pass, with odds

Pass, with odds

Pass, with odds

 

Proposition Bets:

 

Big Red (7)

 

2,3,Yo (11),12

 

Any Craps

 

Hardway Bets: 4,6,8,10

 

Horn Bet (2,3,11,12 together)

 

World (Big Red + Horn)

 

C & E (Any Craps + 11)

Table 2 Betting Areas

Two types of betting areas are unlabeled: the lay areas and the place areas. The lay areas, located above the numbers, are for lay or don’t come bets.  The place areas, located below the numbers, are for place bets.

 

Figure 4 Lay and Place Areas

4.3.                        Using Chips

The chip bank located in the upper right corner of the screen organizes your chips and shows your current chip total. (Figure 5)

 

Figure 5 Chip Bank

4.3.1.                  Placing a Bet

Do the following steps to place a bet:

 

  1. Tap the desired chip color in the chip bank.  Dashes appear above and below the chip to show that it is selected.
  2. Drag the chip from the bank onto the desired betting area; or, tap the betting area and the chip will jump there.  The numeric chip total is reduced by the value of the placed chip.
  3. If desired, repeat the previous two steps to stack multiple chips in the betting area.

 

The computer automatically combines chips whose sum equals the value of the next highest chip.  For example, the computer automatically replaces a stack of five $1 chips with a single $5 chip.

4.3.2.                  Moving a Bet

To move a bet, tap and drag a chip (or stack of chips) from a betting area to a different betting area.

4.3.3.                  Reducing a Bet

To reduce a bet, tap on a bet area where a bet has been placed and quickly drag the stylus to the left or right. This reduces the bet by the value of the chip selected in the chip bank.

4.3.4.                  Withdrawing a Bet

To withdraw a bet, tap and drag a chip (or stack of chips) from a betting area back to the chip bank. The numeric chip total is increased by the value of the returned chip(s).

 

NOTE: After setting the point for a pass or come bet, it is illegal to move or reduce the original bet.

 

Select Bet → Come Down from the menu to withdraw all bets from the table.  Any chips that cannot be removed legally remain on the table.

 

Select Bet → Close Table to withdraw all bets from the table and cash in your chips.  Any bets that cannot be removed legally from the table are forfeited.

4.3.5.                  Using Chip Stacks

All bets appear as stacks of chips. The computer puts the largest chips on the bottom of a stack. Figure 6 shows a stack consisting of one $100 chip, one $25 chip, and two $5 chips.

 

Figure 6 A $135 stack of chips

 

Nevada Craps highlights chips that belong to the player who is currently rolling the dice. Figure 7 shows a un-highlighted stack of chips.

 

Figure 7 A Stack of Chips Belonging to a Non-Active Player

 

Odds bets are placed in addition to Pass, Don't Pass, Come, or Don't Come bets. Pass and Come bets with odds appear on the screen as a single stack with the odds portion of the stack offset from the base portion. (Figure 8)

 

Figure 8 A $10 Pass Bet with $30 Odds

 

Odds for Don't Pass and Don't Come bets appear on the screen as a separate stack with the first chip offset from the bottom chip. (Figure 9)

 

Figure 9 A $10 Don't Pass Bet with $30 Odds

If you want to move a bet that has odds, move the odds and the original bet in two steps.

4.4.                        Rolling the Dice

To roll the dice:

 

·        Tap directly on the dice images, OR;

·        Press the Address Book or To Do List hard buttons (Figure 10)

 

Figure 10 Address Book and To Do List Buttons

4.5.                        Playing a Turn

Use the following procedure to place a basic pass line bet and to get a feel for the controls:

 

  1. For the purposes of this procedure, make sure that the marker puck is set to OFF.  The previous player still needs to roll the dice if the puck is set to ON.  If this occurs, roll the dice until a 7 is rolled.  This sets the marker to OFF.
  2. Tap the red ($5) chip in the upper toolbar.  Dashes appear above and below the chip to show that it is selected.
  3. Tap the Pass Line betting area.  This puts a $5 red chip on the Pass Line and deducts $5 from your numeric chip total.
  4. Roll the dice.

·        Rolling a 7 or 11 wins the amount bet on the Pass Line.  The dealer adds $5 to your chip bank and leaves the original $5 chip on the Pass Line.  This concludes the turn.

·        Rolling a 4, 5, 6, 8, 9, or 10 sets the point for your turn.  The dealer moves the puck to the numbered space corresponding to the point and flips the puck to the ON position.

  1. Continue to roll the dice until you roll your point or roll a 7. 

·        Rolling your point wins the amount bet on the Pass Line and concludes the turn.  The dealer puts the winning chips into your bank.

·        Rolling 7 causes you to lose the amount bet on the Pass Line and concludes the turn.  The dealer removes losing chips from the table.

 

In this procedure, you waited until the previous player finished rolling to place a bet.  This would not be necessary in an actual game.  The majority of bets can be placed on any roll of the dice.  All bets can be placed regardless of the player who is rolling.

 

While learning to play Nevada Craps, you may want to slow down the dealer’s animated movements to watch what happens on the screen.  Section 8, Changing Preferences, explains how to adjust the dealer’s speed. Tap the screen or press any button to jump to end of an animation that is in progress.

4.6.                        Using the Menus

Tap the Menu button to the left of the graffiti pad to access the Bet, Options, and Help menus.

4.6.1.                  Bet Menu

Use the Bet menu to place or remove multiple bets simultaneously.  The Close Table option enables you to end the session and cash in your chips.

 

Bet →

Purpose

Bet World

Bets 1 unit on Big Red, 4 units on Horn

Bet CE

Bets 1 unit on Any Craps, 1 unit on Eleven

Bet Hardways

Bets 1 unit on each of Hard 4,6,8, and 10

Come Down

Removes all current bets for the active player, except bets which cannot be legally removed.

Close Table

Ends the session, records all player wins and losses, removes all bets from the table, forfeits all non-removable bets, and cashes in all player chips.

Table 3 Bet Menu

4.6.2.                  Options Menu

Options →

Purpose

Comments

Players

Opens the Players Screen

Read Section 5, Including Other Players.

Cashier

Opens the Cashier Screen

Read Section 6, Using the Cashier Screen.

Table Stats

Opens the Table Stats Screen

Read Section 7.1.1, Viewing Table Statistics.

Dice Stats

Opens the Dice Stats Screen

Read Section 7.1.2, Viewing Dice Statistics.

Preferences

Opens the Preferences Screen

Read Section 8, Changing Preferences.

Table 4 Options Menu

 

Help →

Purpose

Stylus Tips

Show tips related to using the stylus.

Chip Guide

Show chip colors and denominations.

Craps Basics

Explain basic rules of Craps.

Table Rules

Show table rules.

Bank Rules

Show bank rules.

Default Betting

Explain features of the programmable computer opponents.

Multiple Players

Show information regarding multi-player mode.

Table 5 Help Menu

4.7.                        Using Betting Help

Tap and hold the stylus in a betting area to view a tips screen explaining the given bet.  This feature is deactivated if bets belonging to the active player are in the betting area.

 

5.                        Including Other Players

Up to four people can join in a game of Nevada Craps.  The names and chip banks of up to eight people can be stored in memory.  This section explains how to add new players and play the game in multi-player mode.  This section also explains how to automate bets and add virtual players.

5.1.1.                  Adding a New Player

Do the following steps to add a new player:

 

  1. Select Options Players from the menu.  The Players screen appears. (Figure 11)

 

Figure 11 Players Screen

 

  1. Tap the N button to the right of The Greek. The Edit Name screen appears. (Figure 12)

 

Figure 12 Edit Name Screen

  1. Replace the name The Greek with the name of the new player.  For example, Chris.
  2. Tap the OK button to close the Edit Name screen. The new name (Chris) appears on the Players screen.
  3. Check the checkbox next to Chris to add him to the current game.
  4. Tap the Done button to close the Players screen and return to the game table.
  5. Tap the player selector in the upper left corner of the screen. The names of you and the newly added player appear. (Figure 13)

 

Figure 13 Player Selector

Newly added players must purchase chips from the cashier.  Select Options Cashier to access player chip accounts. Read Section 6, Using the Cashier Screen.

5.1.2.                  Playing with Multiple Players

In a multi-player game, change the active player by selecting his/her name from the player selector in the upper right corner of the screen.

 

When a player is active:

 

·        You may use the stylus to place or withdraw the player’s bets.

·        All of the player’s bets are highlighted.

·        The player’s name is displayed as the dice are rolled, and once all bets are paid.

·        The player’s current bank is displayed to the right of the name.

·        The player’s chip bank shows all chips that are available for betting.

·        The selected chip for that player is indicated.

·        You may select Come Down from the Bets Menu and withdraw all current bets.

 

The upper right corner of the screen shows the name of the bettor as his/her bets are made, paid, or lost.

5.1.3.                  Removing a Player

To remove a player from the game:

 

  1. Select Options Players from the menu.  The Players screen appears.
  2. Uncheck the checkbox of the player to remove.
  3. Tap Done.

 

Any active bets belonging to the removed player are automatically withdrawn and placed in the player's bank. Any bets which cannot be withdrawn (pass or come bets) are forfeited.

5.2.                        Programming Bets

Programming bets enables you to automate bets that you make frequently.  For example, you can program the computer to put a $10 bet on the pass line before each of your come-out rolls.  Programming bets is also a way to specify betting strategies for “virtual players.” For example, you may program one player to automatically place hardway and proposition bets, and another player to place come bets with odds. You can later compare their wins over a series of dice rolls.

 

Do the following steps to program a betting strategy for the player Harry the Horse.

 

  1. Select Options Players from the menu.  The Players screen appears.
  2. Tap the Bet button next to Harry the Horse. His betting screen appears. (Figure 14)

 

Figure 14 Player Betting Screen

  1. In each row containing a desired bet, enter the amount that you want the player to bet.  For example, enter 15 next to Pass line to make the player bet $15 on the pass line for each come-out roll.
  2. Repeat the previous step until each of the desired bets is associated with a bet amount.
  3. Tap Done to close the betting screen.
  4. Check the checkbox next to Harry the Horse to add him to the current game.
  5. Tap Done to return to the craps table.

 

The betting screen enables you to program different bets for come-out and non-come-out rolls.   For the entries Place Press Limit and Prop Press Limit, the player will press, or increase his bet by $5 on each win until the limit that you enter in these rows is reached. The player will not press bets if these lines show 0.

 

Entering any numbers into the betting screen activates automatic betting. Changing a bet on the betting screen does not affect bets that are currently on the table. Bets can be modified and saved whether or not the player is currently at the table. 

 

Tap Clear in the betting screen to set all values to 0 and deactivate automatic bets.

6.                        Using the Cashier Screen

Use the Cashier screen to buy and redeem chips for each player. (Figure 15) To view this screen, select Options Cashier from the menu, or enter B in the graffiti area.

 

Figure 15 Cashier Screen

 

Section

Purpose

Player

Enables you to switch between the accounts of any of the eight players.

Buy-in

The total amount ever used by the player to buy chips. This value starts at $1000 and can only increase.

Chips

The value of the chips currently held by the player, also called the current bank.

Pocketed

The amount of money held by the player which is not currently in chips. Can be used to buy more chips. Once this is exhausted, the buy-in is increased when chips are purchased.

Win-Loss

Equal to the value of Chips + Pocketed - Buy-in.

Increment

The amount of the transaction completed by tapping the Buy or Redeem buttons.

Table 6 Sections of the Cashier Screen

 

Do the following steps to purchase more chips:

 

  1. Select the Player from the pull down menu. Leave You selected if you are playing in single-player mode.
  2. Select the Increment field with the stylus.  The field becomes highlighted.
  3. Use the stylus to enter a different increment, if desired.  For example, enter 500 to purchase $500 in chips.
  4. Tap the Buy button. The cashier adds $500 to your Buy-in total and $500 to your Chips total.

 

Do the following steps to redeem chips for cash.

 

  1. Select the Player from the pull down menu. Leave You selected if you are playing in single-player mode.
  2. Select the Increment field with the stylus.  The field becomes highlighted.
  3. Use the stylus to enter a different increment, if desired.  For example, enter 500 to redeem $500 in chips.
  4. Tap the Redeem button.  The cashier removes $500 from your chips total and adds $500 to your Pocketed total.

 

Players have an unlimited amount of money with which to purchase chips. The cashier will not increase the buy-in of a player who has more than $1500 in chips.

 

Button

Purpose

Done

Closes the screen, saving all values

Buy

Increases the number of chips

Redeem

Decreases the number of chips

Log

Shows a record of previous transactions. Transactions are saved when the Cashier screen is closed.

Table 7 Cashier Screen Buttons

7.                        Viewing Statistics

The table statistics and dice statistics provide information about the behavior of the random dice. 

7.1.1.                  Viewing Table Statistics

The Table Stats screen shows recent dice rolls and how many times specific craps points were rolled and made. (Figure 16) To view this screen, select Options Table Stats from the menu, or enter T in the graffiti area.

 

Figure 16 Table Stats Screen

 

The points and made rows show how many times specific points were rolled and made.

 

The Recent dice rolls section shows a list of the most recent dice rolls. An H in this section shows that a roll was a hardway roll (a double).

 

Press the Done Button to close the screen, and the Clear button to erase the table statistics.

7.1.2.                  Viewing Dice Statistics

The Dice Stats screen shows how many times specific dice combinations were rolled. (Figure 17) To view this screen, select Options Dice Stats from the menu, or enter D in the graffiti area.

 

Figure 17 Dice Stats Screen

 

The matrix shows how many times each of the 21 possible dice combination was rolled. On color screens, counts that are lower than the statistical prediction appear in red. Hardway rolls (doubles), 2s, and 12s, each have odds of 1:36. For other rolls, the expected frequency is 1:18.

 

Counter

Purpose

# rolls

The total number of dice rolls made since the count was last cleared.

#7's

The total number of 7s rolled.

% 7's

Total number of 7s rolled X (100/ total rolls)

7 diff

The difference between the expected number of 7s (1/6 * total roll count) and the total 7 count. A negative number shows that you have rolled fewer 7's than the statistical prediction.

Table 8 Dice Stats Counters

 

Tap the Done Button to close the screen, and the Clear button to erase the dice statistics.

 

8.                        Changing Preferences

Use the Preferences screen to change how the dealer handles certain bets and to adjust the animated movements of chips on the screen. (Figure 18)  To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.

 

Figure 18 Preferences Screen

Table 9, Preferences Settings, explains each of the settings. Tap Done to save any changed settings and exit the screen.

 

Preference

Purpose

Comments

Come odds on

Leave come odds on during the come-out roll.

Check this box to leave come odds at risk during the come-out roll.

Place bets on

Leave place bets on during the come-out roll.

Check this box to leave place bets at risk during the come-out roll.

Hardways on

Leave hardways bets “on” during the come-out roll.

Check this box to leave hardways bets at risk during the come-out roll.

Uneven Horn bets high

Select the number to bet higher on in an uneven horn bet.

The dealer handles horn bets as follows:

 

If a horn bet is divisible by four, the dealer spreads it evenly across four numbers: 2,3,11, and 12.

 

If the bet is not divisible by four, the dealer divides the bet into five portions and places the first four portions on the 2, 3, 11, and 12.  The number onto which to bet the fifth portion is your preference.

 

Select 2, 3, 11, or 12 from the pull-down selector to specify where the dealer puts the fifth portion of an uneven horn bet.

 

For example, selecting 2, causes a $25 horn bet to be spread evenly ($5 each) across the 3, 11, and 12. $10 will be placed on the 2. Such a bet is called "Horn High 2."

Allow put bets

Enable put bets to be placed by tapping the point numbers on the table.

If this box is checked, tapping a point number on the table will result in a put bet. If this box is unchecked, tapping a point number on the table will result a place bet.

Animation speed

Control the speed of the dealer’s animated movements.

Select 1 to make the dealer’s animated movements as slow as possible. Select 10 to make the dealer’s animated movements as fast as possible.

Animate all bet placings

Turn animations for automatic bets on or off.

Check this box to show animations for automatic bets.  The screen may shift frequently between the right and left screen views to show these animations, which may be distracting. Leave this box unchecked to leave these animations turned off.

Table 9 Preferences Settings

9.                        Recommended Books and Websites

This section recommends websites and books to help novices get started with the game of Craps.  This information is subject to change by the individual publishers.

Websites

Ask Mr. Craps

www.askmrcraps.com

 

AllCraps

www.allcraps.com

 

Books

Beat the Craps Out of the Casinos: How to Play Craps and Win
by Frank Scoblete

Bonus Books; ISBN: 0929387341; (September 1991)

 

Craps: Take Money and Run
by Henry J. Tamburin

Research Services Unlimited; ISBN: 0912177101; (April 1995)

 

 

HotSync, Palm Powered, and Palm OS are registered trademarks of Palm, Inc.