Aardvark Games for Palm OS
Version: 1.0
Date:
Users Manual
©2003 Stand Alone, Inc. All rights reserved.
1.3. Installing Aardvark Games
1.4. Registering Aardvark Games
1.4.2. Entering the Registration Code. 5
1.5. Contacting Stand Alone, Inc.
4.7. Advancing to Higher Skill Levels
5.1. Identifying Grouped Blocks
5.2. Using Nuke and Flash Cells
6.6. Troubleshooting Labyrinth Graphics
6.6.1. Graphics Rendering Too Slow
6.6.2. Graphics Rending Too Fast
Aardvark Games is a set of four single-player puzzle games for Palm Powered™ handhelds:
§ Connections
§ Foundation
§ Labyrinth
§ Sliders
Each game takes only minutes to learn, but advancing to higher skill levels takes practice. A high scores list included with each game enables different players to compete for bragging rights.
The archive includes the following files and folders:
File/Folder |
Purpose |
Readme.txt |
Explains how to register and order the software. |
aardvark.prc |
Installs Aardvark Games on your Palm Powered™ handheld. |
aardvarkHR.prc |
Installs high-resolution version of Aardvark Games on your Palm Powered handheld. |
order.html |
Automatically establishes link with Standalone, Inc. website. Places Aardvark Games in your shopping cart. If this does not happen automatically, click the Click to order link to go to our website. |
license.txt |
Contains the software license agreement. Please read this before using the software. By installing, copying, or otherwise using this software, you agree to be bound by the terms of the license agreement. |
Manual |
This folder contains the HTML version of this manual. The images subfolder contains the graphics for this manual. |
Maze data files |
Each maze data file installs a different maze for use with the Labyrinth game. Install at least one such file before starting Labyrinth. Each maze data file takes up 4 KB of storage space. Typical Palm Powered handhelds can easily store all of them. |
Table 1 Aardvark Games Files and Folders
Palm OS version 3.0 is required. Visit http://www.standalone.com/palmos/ to obtain an updated list of supported Palm Powered devices. This manual refers to any compatible device as a “Palm Powered handheld.”
Software such as the Palm Desktop™ enables you to install Aardvark Games via your desktop computer. Read the documentation that came with your Palm Powered handheld to ensure that the Palm Desktop or similar software is properly installed.
Do the following steps to install Aardvark Games using a Windows-compatible desktop computer:
1. Download the Aardvark Games installer (.exe file) from www.standalone.com , saving it to an easily accessible location such as the desktop.
2. Click the executable icon. The installation wizard opens on the screen.
3. Complete the steps specified by the installation wizard.
4. Perform a Hot Sync operation with your Palm Powered handheld. Aardvark Games is automatically installed on your Palm Powered handheld.
Do the following steps to install Aardvark Games using a Macintosh computer:
1. Download the Aardvark Games installer (.hqx file) from www.standalone.com , saving it to an easily accessible location such as the desktop.
2. Click the installer icon. The installation wizard opens on the screen.
3. Complete the steps specified by the installation wizard.
4. Perform a Hot Sync operation with your Palm Powered handheld. Aardvark Games is automatically installed on your Palm Powered handheld.
Aardvark Games is shareware, software that you can download and try for free. The time-limited demo version of Aardvark Games includes all of the features available in the licensed version. After 30 days, the demo version will only work with a valid registration code. Registration includes free upgrades to any future version of Aardvark Games.
There are several ways to order your registration code:
· Order online at our website. This is the easiest way to register. The secure online shopping cart requires a current Netscape or Internet Explorer browser (version 4.0 or higher).
· E-mail your registration information to sales@standalone.com. We will send the registration code.
· Fax your order to us at (773) 477-2579.
Have the following information ready before you register:
· Your exact name as it is entered in your Palm Powered handheld, including spaces.
· The complete list of programs that you wish to register.
· Payment information. We accept Visa, MasterCard, American Express, Discover and personal checks. To pay with a credit card, provide the card number, the expiration date, and the type of card.
· Contact information. Please provide an e-mail address, mailing address, and phone number.
To enter the registration code before the 30 day evaluation period has expired:
1. Open Aardvark Games from the Applications menu. The start screen appears.
2. Select Options → Enter Registration Code from the menu. The Enter Reg Code screen containing a numerical keypad appears. The Name field shows your name as it is entered into your Palm Powered handheld.
3. Tap the numerical keypad to enter the registration code.
4. Tap the Register button.
To enter the registration code after the 30-day evaluation period has expired:
1. Open Aardvark Games from the Applications menu. The registration information screen appears.
2. Tap Enter Registration. The Enter Reg Code screen containing a numerical keypad appears. The Name field shows your name as it is entered into your Palm Powered handheld.
3. Tap the numerical keypad to enter the registration code.
4. Tap the Register button.
Please e-mail sales@standalone.com if you have any questions about registering.
There are several ways to get in touch with us. E-mail is preferred. If you have any questions, comments, or suggestions, please do not hesitate to contact us.
Stand Alone is open from
Internet: info@standalone.com
Fax: (773) 477-2579
Please e-mail us at techsupport@standalone.com if you have problems starting or running Aardvark Games. Include the following information to help us isolate and identify the problem:
Each Aardvark Game appears as a separate icon on the Palm Applications menu. To start a game:
Each Aardvark Game automatically shows beginners’ instructions when you play it for the first time. After a game has been played once, the instructions are skipped. While playing a game, select Options → How to Play to pause and go back to the beginners’ instructions.
Each Aardvark Game has a standard Game menu to start a new game or switch between games. Tap the Menu button to the left of the graffiti pad to access the Game menu.
Game → |
Graffiti Pad Shortcut |
Purpose |
New Game |
N |
Start a new game of the type that is currently open on the screen. |
Aardvark Games… |
A |
Open the Aardvark Games selector and jump to a different Aardvark Game. |
Table 2 Game Menu
The objective of Connections is to combine single cells into finished groups. A group is finished when each of its cells is fully connected to adjacent cells. Finish a group in order to remove it from the screen and to make room for new groups. Earn a higher score by finishing larger groups containing many cells. The game ends when incoming cells overflow the queue.
Figure 1 Connections
The cell icon shows the number of free connection points remaining on a cell. The icon changes as you make connections to a cell and reduce its number of free connection points.
Cell Icon |
Description |
Fully connected cell |
|
Requires one connection |
|
Requires two connections |
|
Requires three connections |
|
Requires four connections |
|
Nuke Cell. Requires one connection. Destroys any group (finished or unfinished). |
Table 3 Connections Cell Icons
Cells enter the screen one at a time into the queue. (Figure 2) To move a cell, tap an empty location on the board to the right of the queue. Cells can only be moved from the bottom of the queue.
Figure 2 Cells Entering the Queue
Cells enter the queue more rapidly as the skill level increases.
To build a group:
1. Tap an empty spot in the board. The cell at the bottom of the queue jumps there.
2. Tap a spot close to the first cell. The next cell in the queue jumps appropriately. The two cells (if close enough together) automatically connect and their cell icons change to show the remaining number of free connection points.
3. Repeat the previous step until the group is finished.
Finishing a group often requires setting certain cells aside. For example, a group that has only one remaining connection point will become more difficult to complete if a cell having multiple connection points is added to it. You may choose to set aside cells that need multiple connections in an empty area, waiting for a cell that requires only one connection point to finish a group.
A nuke cell is a special cell that removes any type of group (finished or unfinished) from the screen. (Table 3) A nuke cell disappears if placed in an area where it cannot connect to an adjacent cell.
It is possible to add a cell that does not have enough connection points to connect to all adjacent cells. In this situation either the player or the computer must choose which cells to connect. By default the computer makes this choice at random. To choose adjoining cells manually:
Note that it is typically a poor strategy to place a cell having few connection points in a space where multiple cells wait to be connected. The ability to choose adjoining cells is occasionally useful for advanced players.
More points can be earned by finishing larger groups. The larger the group, the more points each cell is worth.
Finish a series of groups to advance to the next skill level. The status bar in the upper right corner of the screen shows how many more groups are needed to complete a series. The messages 3 to go…, 2 to go…, etc. flash as you finish each group in a series. Finishing small groups earns minimal points, and they may not count in the series. Higher skill levels require you to create larger groups.
Tap the Menu button to the left of the graffiti pad to access the Options menu.
Options → |
Graffiti Pad Shortcut |
Purpose |
Comments |
Preferences… |
R |
Open the Preferences Screen |
Read Section 4.9, Preferences Screen. |
High Scores… |
S |
Open the High Scores Screen |
|
Toggle Sounds |
T |
Turn sounds on or off |
|
How to Play |
H |
Read an overview of the game. |
|
Enter Registration Code |
A |
Enter registration information for Aardvark Games software. |
Read Section 1.4, Registering Aardvark Games. |
About Connections |
I |
Show the game version number and additional registration information. |
|
Table 4 Connections Options Menu
Use the Preferences screen to change the appearance or behavior of the game. (Figure 3) To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.
Figure 3 Connections Preferences Screen
Preference |
Purpose |
Comments |
Theme |
Change appearance of cells. |
The cell icons can be replaced by dice or pool balls. |
Play sounds |
Turn sounds on or off |
Uncheck the checkbox to turn off sounds. |
Auto-select flashers |
Enable the computer to always select the adjoining cell(s). |
Read Section 4.5, Choosing Adjoining Cells. |
Use fixed cell icons |
Show the original number of required connection points for each cell, regardless of how it is connected. |
Check this box to turn off dynamic cell icons. Cell icons will not change to reflect the remaining number of connection points. |
Animated queue |
Activate or deactivate the animated motion of cells into the queue. |
If the movement of falling cells in the queue is distracting, uncheck the checkbox to turn off the animation. New cells appear instantaneously in the queue. |
Show background image |
Show or hide the Aardvark logo background image. |
|
Queue Position |
Move queue to the left or right side of the screen. |
|
Background color |
Select the background color. |
Tap the color swatch to select a solid background color for the game screen. |
Level |
Select a different skill level. |
|
Table 5 Connections Preferences
The objective of Foundation is to destroy blocks before they accumulate and overflow the top of the screen.
Figure 4 Foundation
The primary strategy of Foundation is to identify and destroy blocks that are grouped. To be grouped, three or more blocks must be of the same color and horizontally or vertically adjacent.
Figure 5 Groups of Green Blocks
Tap any block in a group to destroy the group. Any blocks directly above will collapse into the crater. Destroying an entire column of blocks causes the outer stacks to collapse towards the center.
Special blocks called flash cells and nuke cells enable you to destroy blocks that are not grouped.
Cell |
Name |
Description |
Flash Cell |
Tap to destroy all adjacent blocks. |
|
Nuke Cell |
Tap the nuke cell, and then tap a block of the desired color. All blocks of that color are destroyed. This enables you to clear out large portions of the board. |
Table 6 Flash and Nuke Cells
When a block is destroyed its point value appears on the screen momentarily.
Destroying a large group of blocks with a single tap earns more points than tapping many small groups of blocks individually. Destroy groups selectively in order to form large groups of a single color.
Avoid tapping blocks that are not part of a group. You will lose points each time you do this.
Tap an multiplier block to double the ordinary point value of a group.
Tap the Menu button to the left of the graffiti pad to access the Options menu.
Options → |
Graffiti Pad Shortcut |
Purpose |
Comments |
How to Play |
H |
Read an overview of the game. |
|
High Scores… |
S |
Open the High Scores Screen |
|
Toggle Sound |
T |
Turn sounds on or off |
|
Preferences… |
R |
Open the Preferences Screen |
Read Section 4.9, Preferences Screen. |
Enter Registration Code |
A |
Enter registration information for Aardvark Games software. |
Read Section 1.4, Registering Aardvark Games. |
About Foundation |
I |
Show the game version number and additional registration information. |
|
Table 7 Foundation Options
Use the Preferences screen to change the appearance or behavior of the game. (Figure 6) To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.
Figure 6 Foundation Preferences Screen
Preference |
Purpose |
Comments |
Play sounds |
Turn sounds on or off |
Uncheck the checkbox to turn off sounds. |
Show Title Screen |
Turn off the Foundation start screen. |
Uncheck the checkbox to jump directly into the game from the Palm Applications menu. |
Item Design |
Change the appearance of the colored blocks. |
|
Draw Background Image |
Show or hide the Aardvark logo background image. |
|
Background color |
Select the background color. |
Tap the color swatch to select a solid background color for the game screen. |
Table 8 Foundation Preferences
Labyrinth simulates the classic puzzle game in which the player moves a ball through a maze by tilting the maze board on its axes. The objective is to earn a high score by reaching the end of maze as many times as possible before the timer expires. The game ends if the ball falls through a hole. Tap the screen to start a new game.
Figure 7 Labyrinth
Labyrinth simulates a wood labyrinth containing a steel ball bearing. Tap the stylus at the outer edges of the board to tilt it. Drag the stylus to gradually change the tilt angle in a desired direction. Adjustments can also be made by tapping the border surrounding the board.
Points accumulate as the ball follows the green line towards the end of the maze. If the ball reaches the end of the maze, Labyrinth adds any time remaining on the clock to the score, adds 40 tics to the timer, and puts the ball back at the starting position.
Aardvark Games includes several maze data files for use with Labyrinth. At least one maze data file must be installed to start Labyrinth. If multiple files are installed, the maze can be changed.
To change the maze:
Figure 8 Board Selection Screen
Tap the Menu button to the left of the graffiti pad to access the Options menu.
Options → |
Graffiti Pad Shortcut |
Purpose |
Comments |
How to Play |
H |
Read an overview of the game. |
|
High Scores… |
S |
Open the High Scores Screen |
|
Toggle Sound |
T |
Turn sounds on or off |
|
Preferences… |
R |
Open the Preferences Screen |
Read Section 4.9, Preferences Screen. |
Board Selection … |
B |
Load a different maze. |
|
Enter Registration Code … |
A |
Enter registration information for Aardvark Games software. |
Read Section 1.4, Registering Aardvark Games. |
About Labyrinth |
I |
Show the game version number and additional registration information. |
|
Table 9 Labyrinth Options Menu
Use the Preferences screen to change the appearance or behavior of the game. (Figure 9) To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.
Figure 9 Labyrinth Preferences Screen
Preference |
Purpose |
Comments |
Ball Speed |
Synchronize the animation frame rate with the graphics capabilities of the handheld. |
Read Section 6.6, Troubleshooting Labyrinth Graphics. |
Friction |
Increase or decrease the distance that the ball rolls when the board is level. |
Choose Rough, |
Gravity |
Increase or decrease the rate at which the ball accelerates when the board is tilted. |
Choose one of the following from the pull-down menu:
|
Static Board |
Turn off the board tilting animation which can be sluggish on older Palm Powered handhelds. |
Check the checkbox to always show a level board. Read Section 6.6, Troubleshooting Labyrinth Graphics. |
Roll Ball |
Control the ball directly with the stylus. |
This option appears when Static Board is checked. Check this checkbox to control the ball directly with the stylus. |
Use Graffiti Area |
Control board from the graffiti area. |
This option appears when Static Board is checked. Check this checkbox to control the board (or the ball) from the graffiti area. Note that this deactivates the shortcut regions located in the bottom corners of the graffiti area. |
Low Resolution |
Activate low resolution mode for certain Sony devices. |
Only appears on high resolution Sony devices. Check the checkbox to adjust the graphics to the capabilities of the handheld. |
Table 10 Labyrinth Preferences
Certain handheld devices may not be compatible with the default graphics settings. If necessary, adjust the settings to accommodate your hardware.
The movements of the tilting board may be sluggish on earlier Palm Powered Handheld versions. There are two methods to troubleshoot this problem:
The movements of the tilting board may be too fast on more powerful Palm Powered Handheld versions. Select Options → Preferences from the menu and select a slower Ball Speed. In addition to slowing down the ball, this also improves the smoothness of the animation.
Certain Sony handheld devices have a special high resolution screen that distorts the Labyrinth board. Labyrinth automatically detects these devices and shows a Low Resolution checkbox in the Preferences menu to offset the problem.
The objective of Sliders is to remove blocks from the puzzle by aligning them in matching rows or columns. Failing to complete a row or column within a timed interval causes more blocks to be added to the puzzle. Remove all blocks from the puzzle to advance to the next skill level.
Figure 10 Sliders
A free block always exists on the perimeter of the puzzle. Use the stylus to drag it to the desired position. Align it with a row or column and then tap anywhere within that row or column to push in the block. This slides the row or column one square and pushes a new free block out on the other side.
To manually add a row, select Game → Add Row from the menu or enter D via the graffiti pad. Sliders automatically adds a new row of blocks if there are not enough matching blocks to create a row or column.
Sliders shows the Difficulty dialog box at the beginning of each new game. Tap Expert to play in expert mode. Expert mode increases the speed of the timer whenever the free block is moved, therefore the goal is to move the free block as little as possible. Slide blocks through the board, not around it, to conserve time.
Tap the Menu button to the left of the graffiti pad to access the Options menu.
Options → |
Graffiti Pad Shortcut |
Purpose |
Comments |
How to Play |
H |
Read an overview of the game. |
|
High Scores… |
S |
Open the High Scores Screen |
|
Toggle Sound |
T |
Turn sounds on or off |
|
Preferences… |
R |
Open the Preferences Screen |
Read Section 4.9, Preferences Screen. |
Enter Registration Code … |
A |
Enter registration information for Aardvark Games software. |
Read Section 1.4, Registering Aardvark Games. |
About Labyrinth |
I |
Show the game version number and additional registration information. |
|
Table 11 Sliders Options Menu
Use the Preferences screen to change the appearance or behavior of the game. (Figure 11) To access this screen, select Options → Preferences from the menu, or enter R in the graffiti area.
Figure 11 Sliders Preferences Screen
Preference |
Purpose |
Comments |
Play sounds |
Turn sounds on or off |
Uncheck the checkbox to turn off sounds. |
Smooth Movement |
Make the blocks move smoothly rather than in steps. |
|
Item Design |
Change the appearance of the blocks. |
|
Background Color |
Select the background color. |
Tap the color swatch to select a solid background color for the game screen. |
Table 12 Sliders Preferences
HotSync, Palm Powered, Palm Desktop, and Palm OS are registered trademarks of Palm, Inc.