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From the Options menu, tap New Game. This returns the board to the starting position and begins a new game. You can also use the shortcut Command-N to begin a new game as well. Making the First Move To start a game of Backgammon for the PalmOS, tap the Roll Dice button. This makes the roll that decides who goes first. The die on the left is for White, and the die on the right is for Black. Rolling Dice To roll the dice, tap the Roll Dice Button. You begin each turn by rolling the dice. Dice are randomly rolled always. Moving Stones Stones are moved in one of two ways. The first way is to tap and hold on the stone you wish to move, and then drag it to the destination point. The second way is to tap the stone you wish to move, and then tap the destination. If you are in a position where you cannot make a move, tap the Roll Dice button to end your turn. Backgammon for the PalmOS will not let you end your turn if your still have any valid moves left. Through the Options menu, you can also choose to use the Smart Moves option. With Smart Moves, when you tap on a stone, it is automatically moved the amount of the higher die. Bearing Stones Off To bear a stone off, tap on the stone and drag it off of the board. All the standard rules apply when bearing stones off, so you must have all of your stones in your home board before you can bear any of them off. The Doubling Cube In Backgammon for the PalmOS, the doubling cube starts at one. To double the other player, tap the doubling cube. If you are doubled, then you have the option to accept or decline the double. If the double is declined, then the declining player loses the game. The only time that you can double is before you roll the dice for your turn. WARNING: If you have Auto-Advance Turns set on, then you will not be able to double. Taking a Move Back To take a move back, tap on the Menu button, and select Edit. Then, tap on Undo Move. Alternatively, you can use the short cut Command-U. You can only use Undo Move to take back to the last rolled die. Statistics and Preferences Backgammon for the PalmOS has a number of ways to customize the game to your preferences, as well as keep track of the statistics for your games. All of options can be found by tapping the Menu button, and then selecting the Options menu. Basic Rules of Backgammon Backgammon's Objective The objective of backgammon is to move all of your stones to your home board, and then off. The first player to do so wins the game. The Board The backgammon board is made up of 24 triangle-shaped spaced called points. Each player has 15 stones that move around the board on these points. Bar: The space in the middle of the board is called the Bar. Any stones that are bumped are placed on the Bar until they can enter play again. Home Boards and Outer Boards: Each Player has a Home board and an Outer board. In Backgammon for the PalmOS, the upper left hand board is White's Home board, and the upper right hand board is White's Outer board. The lower left hand board is Black's Home board, and the lower right hand corner is Black's Outer board. Direction of Movement: White's stones move from Black's home board to White's home board. Black's stones move in the opposite direction: from White's home board to Black's home board. Deciding the First Move: To decide the first move, both players roll one die. The player with the higher roll moves first, using the die values that were rolled to decide the first move. If both players roll the same number, the dice are rerolled until one player rolls a higher number. Dice Rolls and Movement Each player's turn starts with them rolling two dice. The numbers that are rolled on the dice determine how far a player can move a stone on the board. For example, if a 4 and a 6 are rolled, you could move one stone four spaces and a second one six spaces; or could choose to move one stone six spaces and then the same one again four more spaces, for a total of ten spaces. The exception to this rule is when a player rolls doubles. When doubles are rolled, the player gets four moves of the double rolled, rather than just two. For example, if you roll 3,3 then you could move four stones three spaces each, one stone three spaces four times for a total of twelve spaces, or some combination in-between. Sometimes, you cannot move one or more of your die rolls. In this case, you make the moves that you can, and lose the rest. If you have no legal moves, then your turn ends. Blocked Points If a point has two or more stones on it, then it is owned by the player whose stones are there. None of the opposing player's stones can be moved to that point. If one player blocked six points in a row, the group is called a Prime, and no enemy stones can get past it. Blots and Bumping Stones If there is only one stone on a point, then is called a Blot. Blots are vulnerable, and should be avoided if possible. If your opponent lands a stone on one of your blots, then your stone is bumped, and moved to the Bar. Getting Bumped Stones Back Into Play If one or more of your stones are bumped to the Bar, then you have to bring these stones back into play before you can make any other move. Bumped stones start at the Bar, and are brought back into play on the opposing side's Home board. If you cannot bring a bumped stone into play because of blocked points, then you lose your turn. To bring a bumped stone back into play, tap on the destination point for the stone. It will then be moved there automatically. Bearing Off The ultimate goal in backgammon is to bear off all of your stones. Bearing off is the process of moving a stone of yours off the board from your Home board. Most importantly, you may only bear off stones if all of your stones are in your home board. Once all of your stones are in your home board, any roll that moves a stone off the board will bear it off. If you bear all of your stones off the board, then you win the game. There are also a few special rules involved with bearing stones off. If you have a die roll that will let you move stones within your Home board, you are not required to bear a stone off. Also, if you have a die roll that is greater than the number needed to move a stone off, you can use it to bear the stone off. However, you must use the roll on a stone furthest away in the home board. For example, say you have a stone on the three point, and the five point, and you roll a six. You are allowed to use the roll to bear off the stone on the five point, but not the three. Continuing the example, say that next turn you only have a stone on the three point and you roll another six. Now, because the stone at the three point is the one furthest out in the Home board, you can use the six to bear the stone off. Scoring and the Doubling Cube A win in backgammon is usually worth one point. However, there are several things that can change that. If you bear all of your stones off of the board before your opponent gets any off, then you have achieved a Gammon, which is worth two points. If you bear off all of your stones and your opponent has a stone on the Bar or in your home board, then you have achieved a Backgammon, worth three points. The game is made more interesting with the use of the doubling cube. The doubling cube has numbers 2, 4, 8, 16, 32, and 64. At the beginning of the game it starts at 64, showing that neither player has doubled. During the game, either player can choose to double by placing the die on the board with the 2 facing up. The game is then worth twice the points that it normally would be worth. The doubling cube is now kept by the player who was just doubled. This way, one player cannot keep raising the score. Each player always has the choice of refusing a double. However, if you refuse the double, then you lose the game at the point value before the double was offered.2܈LB  (08@HPrz2Tv~&.6>FNV^&HjDice Stats4 4 A A [ N N [ h  h u u    '   '   4 ' [ h N \N \4 A l l \A OA O  \ \[ O O'  \h Oh u \u  O4 Ou \ \' \ O lh lu l' lA l4 l[ lN l ON O[  t$ OKJ$ Show %Backgammon for Palm OS F.A.Q. How do I double? To double, tap the doubling cube. In Backgammon for the Palm OS, you must double before you roll the dice. Also, you must have Auto-Advance Turns turned off to be given the opportunity to double. How do I get a stone off the bar? To move a stone off the bar, simply tap the space where you want to move the piece. How can I control which die is used when I tap on a stone to move it? When you tap on a stone to move it, the larger die is always used. To move the stone the amount of the smaller die, drag it to its location. What direction do the pieces move in Backgammon? In Backgammon for the Palm OS, White begins in the lower left and moves counter-clockwise to the upper left corner. Black begins in the upper left corner and moves clockwise to the lower left corner. The computer always seems to get the roll that it needs, and I never seem to be able to hit any of its stones. Does the computer cheat when rolling? No, the computer does not cheat. It always uses the same random dice rolling procedure as the human player. This random procedure is always the same in all situations. In addition, the computer must offer a double before rolling the dice, just like the human player. Part of the AI for the computer in Backgammon is that is calculates the probability of a piece being hit. It will often leave blots (spaces with only one piece), but only in situations where you have little or no chance to hit it. 2N N,N!N  Xl 8HXv0F\rEnter Registration CodeN!Please enter the registration code sent to you when you registered.N"&NameN#2Serial #N$ N%O(dashes are not required)N&?BN'<?BN(b?$BN)4?-N*[?-N+/ RegisterN,6$ CancelN-%&r N6 ]N7 lClearN> {0N?-{1N@M{2NAm{3NB-l4NCMl5NDml6NE-]7NFM]8NGm]9B #.9D^itti^D9.# CBBC^"S!UO T @TAAAKA SS ASBBBGB RARAR BRCCCCC QBQAAQBQ CQDDD3 !"#3 !"#3 !"#ABCDABCDURSILNPJKMOBOOOOOOOOOOOOB #.9D^itti^D9.# IlA6Istd :bad_exceptionAstd :exceptionACE >AE A*A:AR((AD,DC ,D2 6D<($ .BF( AEjBBZCЀaCE4CEBABA >BnA BRA E BDA E ΀ C E:DRDjDxDE:B(AlEDEЀ CF  BnE B, B:C @  | > BHelp#|FZ Backgammon FAQ( xBFAQHow To DoubleGetting off the BarMoving the smaller die firstBoard DirectionCheating Dice$ OK2 nBackgammon HelpStarting a GameFirst MoveRolling DiceMoving StonesBearing Stones OffDoubling CubeTaking a Move BackStats and PreferencesBasic RulesThe BoardDice Rolls and MovementBlocked PointsBlots and Bumping StonesGetting Stones Into PlayBearing OffScoring /Doubling CubeD\ Backgammon Help '?<<<<<<<<<<<<<<<<<<~"8>0O""""*E  "DD $"8 20 F~*||2*߁@ 8>>8> < 8"A&@nn@2x  &B\xSettingsyg Computer OpponentzComputer Player{+@ White|U+? Black};? Expert~U;? HardH? MediumUH? BeginnerXf Auto-Advance Turnss|$ OKNn< AnimationcJ Smart Movesn9 Pip CountL  <Zr    Mv") HBoardMN&P!Board1Board2Board3Pr, Roll DiceQ5 64RSTv) HWhiteTUv& HBlackUV|& SkinsV& d/ 5UA B!LN=MFNRHODQPGaQqRsSTUVWXYZIEditUndo MoveAuto Advance on/off-Beam Skins DatabaseOptionsNew Game-SettingsDice StatisticsGame Statistics-Reset Dice StatisticsReset Win Statistics-Help...FAQ...-Enter Registration Code-About Backgammon2Ȉ z  2F\> for Palm OS# OKET IEnter Registration*VHow to Purchase/Register:dHow to Contact Us=3  Bversion-rTrademarks & Copyrightl````@@À@|@`@`gg`` `8`@1@3@|@`@`@|@@|`@ @@9@@@`~@`@` @@9@@?  @9@q@Visit our website at www.standalone.com and download all of our software for a free 30 day trial period. We have a large selection of games, utilities, and applications for your Palm OS handheld. We also offer a range of software services, including application development, customization, and private labeling of our existing software.There are several different ways to contact us: Our web site: www.standalone.com Email: Sales: sales@standalone.com Tech support: help@standalone.com Regular mail: 3862 N. Lincoln, Suite 2 Chicago, IL, 60613, USA Fax: (773) 477-2579 Phone: (773) 477-2492 If you have not yet registered with us, please see the About Box for information on doing so. If you have registered, you should have received a 10 digit registration code, which you can enter into this screen. If the code is not accepted, be sure that you have sent us your name, as it is displayed on this screen.   >*> > >"?"4*884*"4*0 >>"<8< ~ "&*"4* 0" >>" 0  q@@` `@@q 00  400   c /=/?/ Stone in JailYou must move your stone out of jail before moving any stones. White enters the board in the lower left quadrant. Black enters in the upper right quadrant. Tap on the point you are moving to to enter the board.OKDemo Almost Expired^1 will expire in ^2. ^3, you'll have to purchase a copy. For information on how to purchase, please see the About Box, or go to our web site (www.standalone.com)OKEnter PasswordAlready RegisteredYou've already registered ^1, so there's no need to re-register. Remember,all updates are free, just download the latest version (from www.standalone.com) and install!OKWrong PasswordSorry, the password you've entered is incorrect. Please double check both the password and that you've sent us your name EXACTLY as it's entered into your Palm OS Device.OK  88DLL|88  2222222Demo ExtensionYour demo period has been extended by 30 days. To remove the demo restrictions entirely, you'll need to purchase ^1. See the About Box for more information.OKcopyright 1997-2001, Stand Alone, Inc. Palm OS is a registered trademark of Palm Computing, Inc. All other trademarks are registered by their respective owners.Thanks for registering!Thanks for registering ^1! If you have any questions or comments, please don't hesitate to contact us!OKCannot DoubleYou can not double now. You must turn off Auto Advance Moves in the preferences before doubling.OKCannot DoubleYou can not double now. You must turn off Auto Advance Moves in the preferences before doubling.OKPassword Too ShortSorry, this password is too short. The correct password should be 10 characters long.Darn!Are You Sure?Are you sure you want to reset all of your ^1 statistics? This cannot be undone.DeleteCancelCan't UndoSorry, the dice have been rolled for the next player, so your last move cannot be undone.OKCannot DoubleYou can not double now. You must double before the dice are rolled for your turn.OKZ / JBROptionsReset StatisticsCannot DoubleYou can not double now. The other player is holding the doubling cube.OKWhite DoublesWhite wishes to double Black. Black will:AcceptDeclineHide DialogBlack DoublesBlack wishes to double White. White will:AcceptDeclineHide DialogCannot DoubleYou can not double now because the dice have not yet been rolled.OKH`~x@p`p`@pÀ`````?  JBNPOEditPasteBackgammon!Congratulations Black, you've backgammoned White!Thanks!Backgammon!Congratulations White, you've backgammoned Black!Thanks!Delete SkinAre you sure you want to delete the current skin?YesNoNo DoublingDoubling is not allowed in low difficulty mode.OKCannot DoubleSorry, the doubling cube cannot go above 64.OKGammon!Congratulations White, you've gammoned Black!Thanks!Gammon!Congratulations Black, you've gammoned White!Thanks!Version InformationThis version was built on ^1, at ^2.OKWinner!Congratulations White, you've won!Thanks!Winner!Congratulations Black, you've won!Thanks!Name DetailYour user name (in hex) is: ^1OK  ЀЀ ЀЀ аЀаЀ аЀаЀ аЀаЀаЀ pp  BoardsDiceWhite StoneBlack Stonefor free for more daysThis free demo will be fullyif you want to keep using it8||8Backgammoned your opponent!our website to purchase itfunctional for 30 days. Toyou'll need to purchase ithas expired. Please visituse it after that period,Please visit our websitefor more great products!Be sure to register soonGammoned your opponent!This software will work ?<White Has * Moves LeftBlack Has * Moves LeftWhite Has 1 Move LeftBlack Has 1 Move LeftThanks for PurchasingWhite's Turn Is OverBlack's Turn Is OverWin/Lose PercentageSorry, this copy ofWhite Has No MovesBlack Has No Moveswww.standalone.comDice StatisticsNo Name EnteredRoll To Start.For Palm OSBackgammonBackgammonReg. #: Hide %Show %BlackGames1.51